c4ss1us.lab | digital garden
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c4ss1us.lab | digital garden
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_000_MOCs
025 π· long game
025 πΊ topics & references MOC
book-zine - viable pathways
0) intro - viable pathways book-zine
3) core references & resources
concepts
currencies
dashboards
integral theory
mapping
metacrisis
ways of knowing
core essays
π the rise of lo-fi;ambient content and the future of the creator, curation & experience economies
ππ» my thesis - thriving in the metacrisis with the help of life support systems, networks and games
π foundational concepts for developing regenerative information ecologies & empowering knowledge commons
πΉ energy management, life as play, collaborative life wisdom & ontological design as a revolutionary practice
π¦Έπ»ββοΈ design specs & constraints for enabling minimum viable vocational economies
π§π»ββοΈ a meta-system for modular self-development & interoperability across philosophies, methodologies and perspectives
π§π»ββοΈ a meta-system for self design, transformation and development
π§π»ββοΈ self design as a system, encoded philosophy, integral spirituality and conscious life operating systems
digital garden
c4ss1us.lab digital garden
experiments
open-source human experiment
models & frameworks
C.O.D.E
DIKW pyramid
fluxonomy 4d
forms of capital
fourgames
organizations & communities
metagame.wtf
possibility management
prototypes
l1f3 player dashboard
minimum viable extended self device
potluck
microsolidarity practice program notes
DIKW pyramid
more on:
https://en.wikipedia.org/wiki/DIKW_Pyramid